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DescriptionSuper Evil Megacorp is growing its design team and discipline and we're looking for a Design Director to help lead and inspire a growing design team, as well as support existing and new projects within the studio. This role will have an opportunity to help pioneer new experiences for players across ambitious games along with being a key part in helping us build a world class remote design organization.
Responsibilities
- Connect vision with execution. Help both hone and refine the game vision as well as figure out how to bring that vision to life.
- Drive aligning teams around cohesive player journeys and own driving key features within that journey
- Identify and push the "big questions" game game design to resolution and implementation
- Manage and support designers and help them develop their skills and careers identifying skill gaps within the team, and lead recruiting of designers
- Coordinate onboarding, training, and continued knowledge sharing & learning for the design team
- Help navigate complex design problems and help people get unstuck
- Drive overall execution velocity and quality of the design team
Requirements:
- Aptitude and attitude towards taking responsibility for broad problems and challenges. Self-motivated to figure out what needs to happen and get it done.
- Strong sense of design as well as product. This is beyond just what makes a game fun to play, but understanding of what genres & business models can succeed in the market today and in the upcoming years.
- Ability to balance aspiration with practical constraints of technology, production timeline, talent. Know when to take risks+innovate and when not to.
- Crystal clear communication skills. Capacity to discuss difficult topics with tact and respect.
- Comfortable giving and receiving constructive criticism
- One or two areas of deep game design expertise as individual contributor (e.g., technical design, melee/ranged combat, systems design , etc)
- Shipped multiple large titles in a design or management role, having shipped at least one successful AAA title
- 8+ years total game development experience in design capacity